Player.js allows developers to programmatically control Embedly embeds. You can tell a video to play, pause, seek and listen to events with JavaScript.

It's pretty cool. Here's at quick example:

// Use jQuery to find all the embedly iframes on the page.
$('iframe.embedly-embed').each(function(){
  // initialize the player.
    var player = new playerjs.Player(this);
  
  // Wait for the player to be ready.
  player.on('ready', function(){
    
    // Listen to the play event.
    player.on('play', function(){
        // Tell Google analytics that a video was played.
      window.ga('send', 'event', 'Video', 'Play');
    });
  
    //autoplay the video.
    player.play();
  });
});

👍

Player.js Resources

Player.js is an open source specification that anyone can use. Here are some additional resources:

Site: playerjs.io
Code: github.com/embedly/player.js

Install

You need to include Player.js on your site:

bower install player.js

Or include the script tag on your site directly.

<script type="text/javascript" src="//cdn.embed.ly/player-0.0.11.min.js"></script>

Ready

Because of the dance that we need to do between both iframes, you should always wait till the ready events fire before interacting with the player object. But good news, the player will internally queue messages until ready is called.

var iframe = document.querySelector('iframe.embedly-embed');

var player = new playerjs.Player(iframe);

player.on(playerjs.Events.PLAY, function(
  console.log('play');
));

player.on('ready', function(){
    // Seek to 20 seconds in.
  player.setCurrentTime(20);
});

Demo

Embeds are resource intensive to load, often times you want to just show a placeholder and autoplay the video when the video loads. Here's how you would do that with Player.js. Click play below.

Methods

player.play(): void
Play the media

player.pause(): void
Pause the media

player.getPaused(callback): boolean
Determine if the media is paused

player.getPaused(function(paused){
  console.log('Paused: '+paused);
});

player.mute(): void
Mute the media

player.unmute(): void
Unmute the media

player.getMuted(callback): boolean
Determine if the media is muted

player.getMuted(function(muted){
  console.log('Muted: '+muted);
});

player.setVolume(volume): void
Set the volume. Value needs to be between 0-100

player.setVolume(50);

player.getVolume(callback): number
Get the volume. Value will be between 0-100

player.getVolume(function(volume){
  console.log('Volume: '+volume);
});

player.getDuration(callback): number
Get the duration of the media is seconds

player.getDuration(function(duration){
  console.log('Duration: '+duration);
});

player.setCurrentTime(seconds): number
Perform a seek to a particular time in seconds

player.setVolume(10);

player.getCurrentTime(callback): number
Get the current time in seconds of the video

player.getCurrentTime(function(seconds){
  console.log('Current Time: '+seconds);
});

player.setLoop(bool): boolean
Tell the media to loop continuously

player.setLoop(true);

player.getLoop(callback): number
Return the loop attribute of the video

player.getLoop(function(looped){
  console.log('Looped: '+looped);
});

Events

Events that can be listened to.

ready
fired when the media is ready to receive commands. This is fired regardless of listening to the event. ready sets the stage for the rest of the interactions with the iframe.

player.on('ready', function(){
  // autoplay the video.
  player.play();
});

timeupdate
Fires during playback

player.on('timeupdate', function(data){
  // autoplay the video.
  console.log('Duration: '+ data.duration);
  console.log('Current Time: '+ data.seconds);
});

play
Fires when the video starts to play

player.on('play', function(){
  console.log('played');
});

pause
Fires when the video is paused

player.on('pause', function(){
  console.log('paused');
});

ended
Fires when the video has ended

player.on('ended', function(){
  console.log('video ended');
});

error
Fires when something goes wrong

player.on('ended', function(){
  alert('unable to play media')
});